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Beyond the Screen: The Startups Fighting Digital Fatigue

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Beyond the Screen: The Startups Fighting Digital Fatigue

While the tech world pushes forward with artificial intelligence and digital immersion, a growing number of startups are focusing on helping people step back from screens. These companies aim to restore balance by promoting real-world interactions and mindful technology use. One example is Board, created by Brynn Putnam, which uses physical games to encourage in-person socializing, emphasizing connection over constant digital engagement.

The movement extends beyond apps and software into hardware, with DIY creators building quirky, tactile devices known as Cyberdecks. These handcrafted computers are designed not for productivity but for play and outdoor exploration, reflecting a cultural shift toward physical presence. This trend stands apart from past anti-tech sentiments by embracing creativity and whimsy rather than rejecting technology altogether. It signals a desire for meaningful experiences grounded in the tangible world.

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