A closer look at “GTA 6 Weather System Re-Engineered for Florida-Style Realism, Says Rockstar Art VP”, exactly as the source publishes it. Rockstar Games is taking weather to a new level in Grand Theft Auto 6, set in the Florida-inspired state of Leonida. Owen Shepherd, Rockstar’s vice president of art for lighting and rendering, told Game Informer that the studio has “re-engineered” its weather system to be more localized and persistent. The goal is to make the environment feel “dynamically solid” with a sense of scale never achieved before.
This includes fully dynamic cloudscapes, localized rain showers, rainbows, and lingering puddles that reflect recent downpours. A new wind system simulates offshore breezes, convectional updrafts, and building occlusion, causing hair and debris to swirl and grass to bend. Tropical storms, hurricanes, thunder, and lightning are also featured, though Shepherd did not specify if extreme weather will impact gameplay destructibility. This listing links straight to the original page, where the content is available in full.