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Nvidia’s New Drivers Slash PC Game Shader Compilation Times, Bringing Console-Like Speed to RTX GPUs

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Nvidia’s New Drivers Slash PC Game Shader Compilation Times, Bringing Console-Like Speed to RTX GPUs

Here is what the page “Nvidia’s New Drivers Slash PC Game Shader Compilation Times, Bringing Console-Like Speed t” contains. Nvidia has released driver version 621.01, enabling Microsoft’s Advanced Shader Delivery (ASD) on RTX and RTX Spark graphics cards. ASD downloads precompiled shaders, drastically reducing the time players wait for games to start—a common frustration for PC gamers. The technology was first showcased in Gears of War: E-Day, and now also supports Call of Duty: Modern Warfare 4. In testing, games launched in under a minute, compared to 10-15 minutes with traditional shader compilation.

Combined with Nvidia’s Automatic Shader Compilation, which prevents recompilation after driver updates, the experience is now closer to consoles, where fixed hardware eliminates this step. ASD works across AMD, Intel, and Qualcomm devices, though results vary. This move addresses a key barrier to PC gaming convenience, making it easier to jump into games immediately after installation. The full version stays on the original page, which this listing opens directly.

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