A closer look at “Procedural Generation in Games - Computerphile”, exactly as the source publishes it. Procedural generation is the idea of using simple rules to generate more complicated items - used in games such as Minecraft and Elite, Zac Garby of the University of Nottingham explains with the use of the game Carcassonne. Zac would like to thank user mlin92 for the graphics used in his generation code.
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