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Resident Evil at 30: How Horror Became a Blockbuster Business for Games, Film, and TV

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Resident Evil at 30: How Horror Became a Blockbuster Business for Games, Film, and TV

“Resident Evil at 30: How Horror Became a Blockbuster Business for Games, Film, and TV” — what this page in the network covers. The Resident Evil franchise, launched by Capcom in 1996, has evolved from a groundbreaking survival horror game into a sprawling multimedia empire spanning games, movies, and television. As the series marks its 30th anniversary, its influence is undeniable: the games alone have sold over 160 million copies worldwide, making it Capcom’s best-selling franchise.

The recent remake of Resident Evil 4 (2023) sold more than 9 million units in its first year, proving that audiences still crave the series’ signature blend of tension, action, and campy horror. Beyond gaming, the franchise has generated over $1.2 billion at the global box office across seven live-action films, with the most recent installment, Resident Evil: Welcome to Raccoon City (2021), reigniting interest in the original story. For the complete material, the listing points back to the source inside the network.

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