Content overview: “Riot Games' Marc Merrill Reveals 2XKO Needed 'Hundreds of Thousands, if Not Millions' of M”. Riot Games co-founder Marc Merrill has disclosed the massive player count that would have been required for the fighting game 2XKO to be financially viable, stating it needed 'hundreds of thousands, if not millions' of monthly active users. The revelation has ignited a heated discussion across the fighting game community, as fans and analysts weigh the implications for the genre's future. Merrill, who serves as co-chairman and chief product officer, emphasized the high production values and ongoing development costs that demand a substantial, sustained audience.
The figure underscores the increasingly competitive landscape of live-service games, where even established franchises must attract blockbuster-scale engagement to justify continued investment. For Riot, known for hits like League of Legends and VALORANT, the threshold reflects its strategic focus on games with massive global reach. For the complete material, the listing points back to the source inside the network.
