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Virgil Watkins | Designing for the Unexpected – the Fabric of Social Play | D.I.C.E. Summit

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Virgil Watkins | Designing for the Unexpected – the Fabric of Social Play | D.I.C.E. Summit

In this presentation, Design Director Virgil Watkins discusses the importance of designing multiplayer games that foster unexpected social interactions. Drawing from Embark Studios' approach, Watkins emphasizes the value of social friction, cooperation, and surprise in creating memorable gameplay moments. He highlights how emergent gameplay continues to be a vital element in crafting engaging multiplayer experiences.

The talk specifically examines the game ARC Raiders, explaining how feedback, player behavior, and data analysis influence design choices. Watkins showcases how these tools help maintain the dynamic and human aspects of multiplayer gaming, ensuring that players remain at the heart of the experience. This session is part of the "Voices of the Story" series featured at the D.I.C.E. Summit.

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